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Old Apr 20, 2007, 01:52 PM // 13:52   #1
Krytan Explorer
 
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Default What builds have you been using in HARD Mode?

One thing that I have feared every since the update has been announced is that everything will become like DoA for us Warriors - i.e. people will only be looking for Tanks.

That might not be the case currently in the earlier game areas like Kamadan or Ascalon.

But what has been your experience? Will tanking become a lot more important with Hard Mode update - not only for missions but for also clearing the areas (Vanquisher title)?

I have not done much in Hard Mode yet, so post your builds and lets see what you guys have been doing. Also would be useful if you mention what you did with that build (i.e. did Nolani Academy mission or did Gates of madness mission).
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Old Apr 20, 2007, 04:03 PM // 16:03   #2
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PVE Hammer warrior.

Hard mode Missions done-
Frontie gate
Great northern wall

Skills
Mighty blow
Crude swing
Yeti smash
Hammer bash
Belly smash
Flail
Rage of ntouka(elite)
Lions comfort

Tactics
Hit rage of Ntouka, then flail start combo.

or aim for melee monster(char axe warrior) hit hammer bash then belly smash to blind.

you can also hit rage of ntouka and then lions comfot to heal at any time.

No waiting around for adrenaline with this build !
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Old Apr 20, 2007, 10:30 PM // 22:30   #3
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Quote:
Monsters in Normal mode now respond more slowly to AoE damage.
Monsters in Normal mode are now less likely to kite for long periods of time.
Melee monsters in Normal mode will once again focus all of their attacks on a single target.
It seems normal mode is how gw was before the ai update so I'm guessin tanking won't help much in hard mode.
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Old Apr 21, 2007, 12:49 AM // 00:49   #4
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Sever Artery
Gash
Galrath Slash
Watch Yourself
Solders Stance
Solders Defense
Healing Signet
Rez

is what i have been using and its just meh
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Old Apr 21, 2007, 02:00 AM // 02:00   #5
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Standard hammer build with Watch Yourself. KDs are the best shutdown there is.
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Old Apr 21, 2007, 06:49 AM // 06:49   #6
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I haven't modified my previous hammer build, except that I occasionally swap out Restore Life instead of Sunspear Rebirth Signet now. I usually always run Sunspear Rebirth Sig, as with a high Sunspear title, it's probably the best res in the game. That and I don't have to go Wammo

Currently using:
16 Hammer
13 Strength
3 Healing Prayers

[skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Counter Blow[/skill][skill]Staggering Blow[/skill][skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Belly Smash[/skill][skill]Restore Life[/skill]

Template Code: OQMT0mIP5xwyXLLoFzCYxroTAA

I was thinking of putting in Lion's Comfort as only having one monk in the team up until Yak's Bend meant that I felt the pressure more than usual, but now I'm back in areas where you can have teams of 6+ I'm not that worried.
Was REALLY missing Jin packing [skill=text]Infuriating Heat[/skill] mind.
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Old Apr 21, 2007, 07:26 AM // 07:26   #7
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I initially tried a 'Last day dawns' charr farming build but will change that for a hammer build now
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Old Apr 21, 2007, 08:06 AM // 08:06   #8
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What's with all the hammer builds? I haven't tried hard mode yet.
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Old Apr 21, 2007, 08:18 AM // 08:18   #9
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Quote:
Originally Posted by Cathode_Reborn
What's with all the hammer builds? I haven't tried hard mode yet.
I'm guessing it follows the saying 'the best defence is an offense'. After all, the charr warriors can't eviscerate you if they spend all the time on the ground
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Old Apr 21, 2007, 04:48 PM // 16:48   #10
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I've been having a alot of fun with:

[card]"Watch Yourself!"[/card][card]cyclone axe[/card][card]Disrupting Chop[/card][card]Spiteful Spirit[/card][card]"Shields Up!"[/card][card]Distracting Blow[/card][card]Healing Signet[/card][card]Resurrection Signet[/card]

Last edited by Dawns Tide; Apr 21, 2007 at 04:58 PM // 16:58..
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Old Apr 21, 2007, 05:29 PM // 17:29   #11
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Anybody still using any Sword builds like Dragon Slash?
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Old Apr 21, 2007, 09:12 PM // 21:12   #12
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Ive tried my dragon slash build, worked fine, but a hammer would work better
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Old Apr 21, 2007, 10:49 PM // 22:49   #13
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Quote:
Originally Posted by blue.rellik
I'm guessing it follows the saying 'the best defence is an offense'. After all, the charr warriors can't eviscerate you if they spend all the time on the ground
Got it in one. It also makes killing monks that much easier.
4 seconds of downtime from Backbreaker is a world of hurt for a squishy.
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Old Apr 22, 2007, 03:06 PM // 15:06   #14
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against few but tough foes hammers , in my view, well exeed axes and swords. I havent started to play through hard mode yet, but will probably use a hammer build , mabye just the usual devestating hammer build.

~A Leprechaun~
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Old Apr 22, 2007, 04:41 PM // 16:41   #15
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I imagine a linebacker build would be effective for shutdown.
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Old Apr 22, 2007, 05:19 PM // 17:19   #16
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I've been using a pretty simple pressure W/Mo axe build...

15 Axe Mastery
12 Tactics
9 Strength
rest in Healing

Healing Signet, Defensive Stance, Soldier's Defense, "Watch Yourself!", Furious Axe, Dismember, Cleave, Resurection Chant

Kind of basic, but it works great anywhere.
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Old Apr 22, 2007, 06:48 PM // 18:48   #17
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Quote:
Originally Posted by Dutch Masterr
15 Axe Mastery
12 Tactics
9 Strength
rest in Healing
Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.

After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O
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Old Apr 22, 2007, 07:00 PM // 19:00   #18
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Going around with:

Shield's Up!
Flail
Dragon Slash {E}
Watch Yourself!
Standing Slash
Sun and Moon Slash
Healing Signet
Sunspear Rebirth Signet

Strength: 9
Swordsmanship: 16
Tactics: 11
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Old Apr 22, 2007, 07:53 PM // 19:53   #19
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Quote:
Originally Posted by Cathode_Reborn
Never lower your weapon mastery just to increase your Strength....you're just lowering your damage output. If you're not using any strength skills, there's no reason to put points in it.

After tryin out hard mode, I don't see how a hammer works any better here than in normal mode o_O
I use a gladiator's helm+superior axe mastery so i can only have 15 max. The damage difference between 15 and 16 is next to nothing anyway....I'm not buying myself another FoW helm just to add +1 to axe mastery =D
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Old Apr 22, 2007, 08:04 PM // 20:04   #20
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Quote:
Originally Posted by Racthoh
Going around with:

Shield's Up!
Flail
Dragon Slash {E}
Watch Yourself!
Standing Slash
Sun and Moon Slash
Healing Signet
Sunspear Rebirth Signet

Strength: 9
Swordsmanship: 16
Tactics: 11
This is similar to what I use, but I place Enraging charge for shields up and FGJ for Standing. I do this so I can chain Dragon/Sun and moon for 20 seconds.

you find not having a speed boost no problem?
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